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Tutorials
M. Preda, G. Lafruit, F. Moran, and P. Gioia
Geometry for Computer Graphics
John A. Vince
High Quality Rendering of Reflectance Data
J. Meseth, G.. Müller, M. Sattler, R. Sarlette, A. Artusi, A. Wilkie, G. Zotti, R. Klein, and W. Purgathofer
Real-Time Virtual Characters for VR/AR applications,
N. Magnenat-Thalmann, Brian O’Kennedy, D. Thalmann, George Papagiannakis, Pascal Glardon, Chris Joslin, HyungSeok Kim
Mesh Representation
Multi-Path Algorithm for Triangle Strips
Petr Vanecek, Ivana Kolingerova.....................................................................................................
Curvature tensor Based Triangle Mesh Segmentation with Boundary Rectification
Guillaume Lavoue, Florent Dupont, Atilla Baskurt........................................................................
Consistent Normal Orientation for Polygonal Meshes
Pavel Borodin, Gabriel Zachmann, Reinhard Klein........................................................................
Physically-Based Simulation of Objects Represented by Surface Meshes
Matthias Mueller, Matthias Teschner, Markus Gross...................................................................
Surface Modeling and Rendering
Adaptive Edge Spinning Algorithm for Poligonization of Implicit Surfaces
Martin Cermak, Vaclav Skala.............................................................................................................
A Hybrid Physics-Based Subdivision Technique Using Coupled Dynamic and Subdivision Parameters
Sumantro Ray, Hong Qin...................................................................................................................
Point Set Surface Editing Techniques based on Level-Set
Xiaohu Guo, Jing Hua, Hong Qin.....................................................................................................
Modelling and Animating Cartoon Hair with NURBS Surfaces
Paul Noble, Wen Tang.......................................................................................................................
Petr Felkel, Rainer Wegenkittl, Katja Buhler...................................................................................
Callum Galbraith, Peter MacMurchy, Brian Wyvill........................................................................
Computing Polygonal Surfaces From Unions of Balls
Roger Tam, Wolfgang Heidrich........................................................................................................
Computer aided design for Origamic Architecture models with polygonal representation
Jun Mitani, Hiromasa Suzuki.............................................................................................................
Illumination
A Virtual Light Field Approach to Global Illumination
Mel Slater, Jesper Mortensen, Pankaj Khanna, Insu Yu
Exploiting Temporal Coherence in Final Gathering for Dynamic Scenes
Takehiro Tawara, Karol Myszkowski, Hans-Peter Seidel
Spatio-Temporal Photon Density Estimation Using Bilateral Filtering
Marcus Weber, Marco Milch, Karol Myszkowski, Kirill Dmitriev, Przemyslaw Rokita, Hans-Peter Seidel
Interactive Global Illumination for Quasi-Static Scenes
R. J. García, C. Ureña, M. Lastra, R. Montes and J. Revelles
Collision Detection
Bounding Volumes for Linearly Interpolated Shapes
Tobias Klug , Marc Alexa
Determining Collisions between Moving Spheres for Distributed Virtual Environments
Kier Storey, Fengyun Lu, Graham Morgan
A Hybrid Collision Detection Approach for the Haptic Rendering of Deformable Tools
Stephen Laycock, Andy Day
Motion blending for real-time animation while accounting for the environment
Stephane Menardais, Franck Multon, Richard Kulpa, Bruno Arnaldi
Scientific Visualization
Flow Feature Extraction in Oceanographic Visualization
Da Guo, Constantinos Evangelinos, Nicholas Patrikalakis
Simplification of Vector Fields over Tetrahedral Meshes
Nikos Platis, Theoharis Theoharis
Point Based Rendering for Massive Data Sets: A Case Study
Stephan Mantler, Anton L. Fuhrmann
An Efficient Central Path Algorithm for Virtual Navigation
Parag Chaudhuri, Rohit Khandekar, Deepak Sethi, Prem Kalra
Rendering Techniques
Fast Environmental Lighting for Local-PCA encoded BTFs
Gero Muller, Jan Meseth, Reinhard Klein
An Adaptive Sampling Method for Layered Depth Image
Ravinder Namboori, Hung Chuan The, Zhiyong Huang
Depicting Shape Features with Directional Strokes and Spotlighting
Mario Costa Sousa, Faramarz Samavati, Meru Brunn
Extracting 3D Stylized Accentuation Effects from a Painted Image
Tomoya Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto, Katsumi Takao, Ken Anjyo.............
Boundary Correct Real-Time Soft Shadows
Bjarke Jakobsen, Niels J. Christensen, Bent D. Larsen, Kim S. Petersen...................................
Tiled Shadow Maps
Jukka Arvo...........................................................................................................................................
Real-Time Rendering of Human Hair using Programmable Graphics Hardware
Martin Koster, Joerg Haber, Hans-Peter Seidel..............................................................................
Efficient Hardware for Antialiasing Coverage Mask Generation
Dan Crisu, Sorin Cotofana, Stamatis Vassiliadis, Petri Liuha.......................................................
Lighting design in low-cost immersive systems
Juan Antonio Magallon, Emilio Jose Sobreviela, Francisco Seron, Diego Gutierrez....................
New Line Clipping Algorithms with Hardware Acceleration
Vaclav Skala.............................................................................................................................................
A Hybrid LOD Based Rendering Approach for Dynamic Scenes
Karsten Hilbert, Guido Brunnett...........................................................................................................
Memory Efficient Adjacent Triangle Connectivity of Vertex Using Triangle Strips
Hidekuni Annaka, Tsukasa Matsuoka.................................................................................................
Animating Virtual Humans
Combination of facial movements on a 3D talking head
The Duy Bui, Dirk Heylen, Anton Nijholt.......................................................................................
PCA-based Walking Engine using Motion Capture Data,
Pascal Glardon, Ronan Boulic, Daniel Thalmann...........................................................................
Generic Path Planning for Real-Time Applications
Christoph Niederberger, Dejan Radovic, Markus Gross...............................................................
Three-Dimensional Whole Body of Virtual Character Animation for its Behavior in a Virtual Environment Using H-Anim and Inverse Kinematics
Amalia Ortiz, David Oyarzum, Iker Aizpurua, Jorge Posada
Deformable Objects
A Versatile and Robust Model for Geometrically Complex Deformable Solids
Matthias Teschner, Bruno Heidelberger, Matthias Mueller, Markus Gross..............................
Animated Sweepers: Keyframed Swept Deformations
Alexis Angelidis, Geoff Wyvill..........................................................................................................
Mixing deformable and rigid-body mechanics simulation
Julien Lenoir, Sylvere Fonteneau.....................................................................................................
Deformable Object Model Matching by Topological and Geometric Similarity
Kwok-Leung Tam, Rynson Lau, Chong-Wah Ngo........................................................................
Natural Phenomenon Modeling and Visualization
Real-time Rendering of Soap Bubbles Taking into Account Light Interference
Kei Iwasaki, Keichi Matsuzawa, Tomoyuki Nishita.......................................................................
Visualizing sunsets through inhomogeneous atmospheres
Francisco Seron, Diego Gutierrez, Guillermo Gutierrez, Eva Cerezo............................................
Physically based Simulation of Cracks on Drying 3D Solids
Kimiya AOKI, Ngo Hai Dong, Toyohisa Kaneko, Shigeru Kuriyama.........................................
Updating Building Layouts of Time-Varying Virtual Cities
Masanobu Honda, Kazunori Mizuno, Yukio Fukui, Seiichi Nishihara...........................................
Volume and Point-based Modeling
CSG Operations with Voxelized Solids
Pavol Novotny, Milos Sramek, Leonid Dimitrov................................................................................
Efficient Hardware Voxelization
Georgios Passalis, Ioannis Kakadiaris, Theoharis Theoharis..........................................................
Using Poxels for Reproducing Traditional Pierced Byzantine Jewellery
Vasiliki Stamati, Ioannis Fudos, Sophia Theodoridou, Christina Edipidi, Dimitris Avramidis.....
P-Quadtrees: A Point and Polygon Hybrid Multi-resolution Rendering Approach
Junfeng JI, Sheng Li, Xuehui Liu, Enhua Wu.....................................................................................
Interaction Techniques
Hands-free navigation methods for moving through a virtual landscape walking interface virtual reality input devices
Salvador Barrera, Hiroki Takahashi, Masayuki Nakajima.............................................................
Interaction with Hand Gesture for a Back-ProjectionWall
Hyosun Kim, Dieter Fellner...............................................................................................................
`Visual-fidelity' dataglove calibration
Ferenc Kahlesz, Gabriel Zachmann, Reinhard Klein......................................................................
Composing 6 DOF Tracking Systems for VR/AR
Bernd Schwald, Helmut Seibert, Michael Schnaider.....................................................................
Virtual Reality / Augmented Reality
Comparing CAVE, Wall, and Desktop Displays for Navigation and Wayfinding in Complex 3D Models
Colin Swindells, Barry Po, Ima Hajshirmohammadi, Brian Corrie, John Dill, Brian Fisher, Kellogg Booth............................................................................................
Application of Virtual Showcase technologies in real scenarios: the case of San Telmo Museum
I. Macia, A. Susperregui, E. Carrasco, M.T. Linaza, L. Mihalic, A. Stork....................................
The experience of the Empty Museum. Displaying cultural contents on an immersive, walkable VR room
Luis Hernandez, Javier Taibo, Antonio Seoane, Ruben Lopez, Rocio Lopez............................
Creating Mixed Reality Content: Problems, Concepts and Solutions
Daniel Abawi, Ralf Dorner.................................................................................................................
Computer Graphics in Mobility
Remote Line Rendering for Mobile Devices,
Joachim Diepstraten, Martin Gorker, Thomas Ertl.........................................................................
Adaptation Mechanism for Three Dimensional Contents within the MPEG-21 Framework,
HyungSeok Kim, Chris Joslin, Thomas Di Giacomo, Stephane Garchery
Nadia Magnenat-Thalmann..............................................................................................................
Adaptive Strip Compression for Panorama Video Streaming
Bo Youn Kim, Kyung Ho Jang, Soon Ki Jung................................................................................
Flat3D: A Shared Virtual 3D World Grown by Creative Activities and Communication through the Network
Hiroaki Tobita, Jun Rekimoto................................................................................................................
Multimedia
Building Personal Digital Photograph Libraries: An Approach with Ontology-Based MPEG-7 Dozen Dimensional Digital Content Architecture
Pei-Jeng Kuo, Terumasa Aoki, Hiroshi Yasuda..............................................................................
Geometry Image Matching for Similarity Estimation of 3D Shapes
Hamid LAGA, Hiroki Takahashi, Masayuki Nakajima...................................................................
Iconographical Virtual Polyhedrons for constructing graphical user interface,
Qinglian GUO, Kyoko Kato, Yiwei He.............................................................................................
Multidimensional Data Visualization for Decay Study in Cultural Heritage: an Object-Oriented Implementation
Laura Chiappini, Rossella Cossu, Marco Di Lorenzo........................................................................
Computer Animation
Combining Sampling and Autoregression for Motion Synthesis
David Oziem, Neill Campbell, Colin Dalton, David Gibson, Barry Thomas....................................
Probabilistic Motion Sequence Generation
Mirko Sattler, Ralf Sarlette, Reinhard Klein.........................................................................................
Adaptation-based Individualized Face Modeling for Animation Using Displacement Map
Yu Zhang, Terence Sim, Chew Tan.......................................................................................................
Caroline Larboulette, Marie-Paule Cani...............................................................................................
Stabilizing Explicit Methods in Spring-Mass Simulation
Mikio Shinya...........................................................................................................................................
Reuse of Paths in Light Source Animation
Mateu Sbert, Francesc Castro, John Halton.......................................................................................
Interactive rendering with LOD control and Occlusion Culling Based on Polygon Hierarchies
Tokuo Tsuji, Hongbin Zha, Ryo Kurazume, Tsutomu Hasegawa....................................................
The complexity of testing a motivational model of action selection for virtual humans
Etienne De Sevin, Daniel Thalmann.....................................................................................................
Computer Vision
Range Image Registration via Probability Field
Haitao Zhang, Olaf Hall-Holt, Arie Kaufman..................................................................................
Surface Denoising Using a Tight Frame
Ioannis Kakadiaris, Lixin Shen, Manos Papadakis, Ioannis Konstantinidis, Donald Kouri, David Hoffman....................................................................................................................................
Face Recognition using Computer-Generated Database
WonSook Lee, Kyung-Ah Sohn......................................................................................................
Vision-Based Camera Motion Recovery for Augmented Reality
Manolis Lourakis, Antonis Argyros................................................................................................
Shape and Texture Representation
Hair Paint
Benjamin Hernandez , Isaac Rudomin.................................................................................................
Fast and High Quality Overlap Repair for Patch-Based Texture Synthesis
Andrew Nealen, Marc Alexa.................................................................................................................
Automatic Techniques for Texture Mapping in Virtual Urban Environments
Robert Laycock, Andy Day...................................................................................................................
Digital Watermarking of Three-dimensional Polygonal Models in the Spherical Coordinate System
Mohsen Ashourian, Reza Enteshari, Jeonghee Jeon........................................................................
Feature-sensitive 3D Shape Matching
Andrei Scharf, Ariel Shamir...................................................................................................................
Fairing of Point Based Surfaces
Ulrich Clarenz, Martin Rumpf, Alexandru Telea.................................................................................
Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering
Daniel Weiskopf, Manfred Weiler, Thomas Ertl.................................................................................
Sketch Interface Based Expressive Hairstyle Modelling and Rendering
Xiaoyang Mao, Hiroki Kato, Atsumi Imamiya, Kenichi Anjyo........................................................
Virtual Heritage and Digital Media
Extracting measurements from existing photographs of ancient pottery
Geoff Wyvill, Dimitri Anson..................................................................................................................
Reconstruction Techniques in the Image Analysis of Islamic Mosaics from the Alhambra
Francisco Albert, Jose Maria Gomis, Jose Miguel Valiente..............................................................
ARCO- An Architecture for Digitization, Management and Presentation of Virtual Exhibitions
Martin White, Nikolaos Mourkoussis, Joe Darcy, Panos Petridis,Fotis Liarokapis, Paul Lister, Krzysztof Walczak, Rafal Wojciechowski, Wojciech Cellary, Jacek Chmielewski, Miroslaw Stawniak, Wojciech Wiza, Manjula Patel, James Stevenson, John Manley, Fabrizio Giorgini,Patrick Sayd, Francois Gaspard............................................................................................................
From continuous to discrete games
Inmaculada Garcia, Ramon Molla, Pedro Morillo...............................................................................
Interactive Systems
Participant activity detection by hands and face movement tracking in the meeting room
Igor Potucek, Stanislav Sumec.............................................................................................................
Exploring Collaboration with Group Pointer Interaction
Florian Vogt, Justin K. T. Wong, Barry Po, Richie Argue, S. Sidney Fels, Kellogg Booth............
Real-time Watercolor Painting on a Distributed Paper Model
Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth.................................................................
Ontology Based Interactive Graphic Environment for Product Presentation
Ioannis Tsampoulatidis, Georgios Nikolakis, Dimitrios Tzovaras, Michael G. Strintzis...............