Natural Inverse Kinematics (Project page)
Motion editing [Multi-level B-spline motion editing + 12-DOF analytic IK]
Implementation of style-based inverse kinematics
Template bone-muscle model based human body animation
Mesh simplification
Mesh deformation using mean-value coordinates
Software implementation of texture mapping
Tooth modeling from CT-images
GPU-based Marching Cubes combined with volume rendering
Motion watermarking
Implementation of image matting using Belief Propogation


